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.Welcome to the Wolves Den.

 
Wolves Den Publishing is the independent publishing venture of Lance D. Allen.

My creative endeavors include game and application programming, fiction writing, web design, graphic design, and of course my most common preoccupation, role playing games. Within the pages of this website, you'll find many projects in varying stages of completion. Some of them will turn out to be idle pastimes, where others have already proven to be obsessions spanning years of effort. In addition to a dizzying array of projects, occasionally I will share my thoughts on any or all creative topics, possibly including those at which I have not yet tried my hand. I appreciate any and all interest in anything found here, whether it be one of my projects or one of my spiels.

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.Wolves Den Publishing Newsfeed.

 Date Posted  News
31 March, 2009  So mid-2008, in the midst of preparing to deploy to Iraq and trying to spend as much time as I could with my wife and son, my domain expires. As it turned out, I didn't have it set up properly to auto-renew. To make it more interesting, someone takes my domain and sets up a mirror site that at a glance looks like mine. Imagine my consternation with all the little things that didn't quite look right, and most especially when my message boards disappeared! All the same, I had more important things to worry about than my website, namely the aforementioned deployment and family time. So here I am, early 2009, finally fixing the problem, which also necessitated a new domain name. I figured while I'm at it, I may as well redesign the site, and make a slight adjustment to my company name. I guess it's good I hadn't registered my company name or anything.

So here ya go!
26 August, 2007  Hey, two posts in one year! Not bad. Ignore the four posts in 05 below. Those were a fluke, I tell you. Still busy, but this last couple of weeks has, among other things, finally brought some more progress on ReCoil. I've been meaning to start up another play-by-post attempt to playtest Rats in the Walls, but I've not managed it yet. Play-by-Post is an odd phenomenon to me, so I've not been as on it as I should be. However, I fully expect to have the revision of ReCoil done in less than a week, and hopefully start some active playtesting.
22 April, 2007  More distractions, yay! But hey, I've actually been somewhat productive lately. In a discussion with Lx, I've managed to bang out several of the dents with ReCoil, and have started, in earnest, on the rewrite. I expect the game play will be similar, but many things have changed, and I think it will be a tighter, more focused game. Some vast life changes have both inspired this progress, as well as slowed it to a crawl.. But it's actually crawling, for the first time in a long time. Some recent problems with spammers on my boards has been discouraging, but while I've not yet figured out how to keep them out, I have finally managed to install a way to remove them en masse. It's a battle, but it's one I'll keep fighting.
25 August, 2006  Lord, but it's been forever since I last updated my news. Life is being busy, as usual. Another relocation, and I'm now, theoretically working on all three of my design projects. Right now, Mage Blade is stuck somewhere in the life-path character generation system and in the magic system. ReCoil is in the initial stages of a rewrite (ie. where I figure out what was wrong with the previous version. Rats has been updated with various rules and a few more explanations on how to do certain things. Add to this another semester of school and a part-time/full-time job, and you've got a busy Lance.
20 September, 2005  Summer vacation, relocation of residence and beginning a new semester have kept me from working much on my games and keeping the site up to date, but I'm finally beginning to get back on track. One of the major things that's helped get my creative juices flowing again is the 2005 Ronnies for which I created Rats in the Walls, my newest foray into the independent game design field. I've run one session of playtest, and I really think the game's got some potential for some intense, hateful stories. Within the week, I'll know how I fared in the Ronnies. The Games page has been updated with an entry for Rats in the Walls, and a new folder on the forum was created as well.
23 February, 2005  Finally took the plunge and bought a domain name and some genuine webspace. In addition to moving the site to an address that does not include "cox.net" I've added forums for discussion of my games, and pretty much anything else I feel like. This will include my attempts at semi-professional computer game design, my many wild-ass theories, fiction and table top games in general. Feel free to create an account and join in on any discussions you feel like.
01 February, 2005  Mage Blade is coming along slowly, but it is coming along. My main focus right now deals with the new meta-system, which is the system for how rewards are earned, and what rewards can do. In most basic terms, you are reward for setting goals, and accomplishing them. Your rewards are in the form of character advancement, and the ability to set new goals to accomplish. The idea is to encourage the players to be proactive, and allow them to decide what they want to see their characters accomplish over time. Getting into the nitty-gritty details is a built-in system for determining the pacing of the story, because it's also got a very definitive endgame mechanic. Mage Blade isn't intended to be a game where you'll play the same characters for twenty years of weekly gaming, and I believe this system accomplishes my aims nicely. Once I have a good idea for how this system will work, I'll turn my focus to the resolution system, and the setting.
17 January, 2005  Still focusing on Mage Blade. My recent distractions in the form of various MMORPGs have fallen away, and I'm thinking much more seriously about development. Right now I'm re-evaluating my design goals, and trying to determine what needs to be stripped away from the old system to make way for the new. Anyone wishing to toss some input my way can view the old document in webpage formhere. A large part of what's there is already on it's way out, but what I'd like from anyone kind enough to comment is an idea of what systems are interesting, and what you think should stay and go. In the meantime, keep an eye out for my eventual re-emergence into In